public enum Network
{
    Login,
    LogOut
}

public enum SortKind
{
    Level = 0,
    Rare,
    Inhance
}

public enum FormationSortKind
{
	Level = 0,
	Inhance,
	HP,
	Near_Att,
	Far_Att,
	Magic_Att,
	Wave_Att,
	Special_Att,
	Near_Def,
	Far_Def,
	Magic_Def,
	Wave_Def,
	Special_Def    
}

public enum BundleIndex
{
	Sound,
	Charater,   
    max
}

public enum UnitClass : byte
{
    GLADIATOR = 10,
    TEMPLAR = 11,
    AETHERTECH = 12,
    CLERIC = 20,
    CHANTER = 21,
    RANGER = 30,
    ASSASSIN = 31,
    GUNSLINGER = 32,
    SORCERER = 40,
    SPIRITMASTER = 41,
    SONGWEAVER = 42,

    NPC = 80,

    MASTER_TYPE_1 = 97,
    MASTER_TYPE_2,
    MASTER_TYPE_3,
} 

public enum PopupKind
{
	OneButton,				// 버튼 한개 팝업
    TwoButton,				// 버튼 두개 팝업
    SpendKina,  	    	// 키나 소비 팝업
    CharacterEffect,    	// 케릭터 효과 팝업
    AreaLevelUpReward,  	// 지역 레벨업 보상 팝업
    DispatchReward,     	// 파견 보상 팝업
    DispatchCancelReward,	// 파견 보상 팝업
	QuickPVP,				// 침략 팝업
	Tutorial,				// 튜토리얼 팝업
    Character_Info,
    Info_detail,      // 케릭터 인포 디테일
	FindFriend,
	SelectFriend,
	SuppressList,
    Lobby_vs20Detail,
	Popup_Store_SLotSpin,
	StoreSpinResult,
	QuestCompleteResult,
	WriteMessage,
	Error,
    BossClear,
    GameClear,
    Max
}

public enum TutorialKind
{
    helpMainInfoA,
    helpMainInfoB,
    helpStandbyInfo,
    helpCharChangeInfo,
    helpCharInfoInfoA,
    helpCharInfoInfoB,
    Max
}


public enum Language
{
    text_ko,
    text_CN,
    text_EN,
    text_DE,
    text_RU,
}

public enum BattleStartMode
{
	None,
	Research,
	ExpansionWar,
	QuickPvP,
	RaidBoss,
	RaidBossFromResearch
}

public enum DrawItemGrade
{
	Unique = 1,
	Normal,
	Silver,
	Gold,
}

public enum Portrait
{
    Character_Portrait = 0,
    Character_Portrait_Assassin,
    Character_Portrait_Cleric,
    Character_Portrait_Gladiator,
    Character_Portrait_Ranger,
    Character_Portrait_Sorcerer,
    Character_Portrait_Spiritmaster,
    Character_Portrait_Templar,
    Character_Portrait_Chanter,
    max
}


public enum WeaponAtlas
{
    Weapon_BO = 0,
    Weapon_BW,
    Weapon_DA,
    Weapon_MA,
    Weapon_OR,
    Weapon_PA,
    Weapon_SH,
    Weapon_ST,
    Weapon_SW,
    Weapon_TS,
    max
}

public enum MainSceneMenu
{
    CharacterInfo = 0,
    World,
    BossList,
    Achievement,
    Friend,
    Store,
    QuickPVP
}

public enum BadgeType
{
	NewFriend = 0,
	RequestFriend,
	MailMessage,
	BattleMessage,
	RewardMessage,
}